Method

Where every number comes from.

Each fact on a game page has a source, and each estimate is marked est.

Small yellow, mint and orange spaceships flying around a cyan space station and asteroids breaking into pink gems.
A space station and small spaceships among asteroids that break into gems. Illustration made for Lobby Cove, not a screenshot.

Opening each game

On 23 October 2026 we opened every game on its CrazyGames page in a desktop browser and started a match or a room. We wrote down what we saw: the lobby, the number of players in it, the menus and any shop. Each game in the final six loaded and let us start as a guest.

Ratings and votes

The rating, the upvotes and the downvotes come from each game's CrazyGames page. The rating covers the last six months; the votes are all-time totals, so we show both. We add no score of our own.

Seats

Seat numbers come from three places, in this order: what we saw in the game, the developer's own site, and CrazyGames' data. Where they disagree we say so. Paint to Hide! is the clearest case: CrazyGames' data says 5 per room, the game showed 8.

Match length

Every match length is our estimate from what we saw, unless the game fixes it, and is marked est. Soccer Random ends at five goals, so its matches are short; a Skribbl.io game with default settings has three rounds of 80-second drawings, so it is long.

Money, chat and age

For money we read the game's shop, CrazyGames' description and the developer's site, and we note when we read a price rather than saw it. For chat we note what we saw in a match. For age we quote a PEGI rating from an official store listing where one exists, and otherwise the CrazyGames rule: 13 and over on crazygames.com.

What we could not check

We tested on a desktop, not on phones, so the phone lines repeat CrazyGames' own flags. We counted players from a test browser outside the UK in the UK afternoon. Mini Golf Club's coin prices come from the CrazyGames description, and we did not reach one of its public matches.